INKS: RAIDING IN 2017MMOINKSreturnsforanotherAnnual to share more raid impressions.
14LOOKING BACK ON THEPATHGuildWars2streamerAgeNightroad weighsuptheprosandconsofthe latest expansion.
ART & FICTION
66COMMUNITY FASHION:PATH OF FIRE EDITIONDesert-themedoutfitsstraightfrom our reader’s characters!
31THRIFTY THREADS:PATH OF FIREResidentfashionistaXeroeshares howtounlockallthecorePathofFire armour sets.
COMMUNITY ARTSevenpagesof beautifulartworkfrom across the community- go be amazed!
35A LETTER FROM KORASANGBRELLOnePrioryarchonisn’ttoohappy about her latest assignment in Elona...
LEGACYThe third part of Zachariah’s story con-tinues with Into the Depths.
18GUILD WARS 2 RELEASETIMELINEAllthereleasesfromlaunchtoPathof Fire in one handy timeline.
FINDING HOPEStablemasterUnjalearnstofindhope in her springer companions.
LORE & HISTORY
COMMUNITYGUILD SPOTLIGHTOurSanctuary is an NA guild for the LGBTQIA+ community- but there’s also far more to them...
28THE HISTORY OFTHE SUNSPEARSDraxynnicexploresthehistoryofthis ancient Elonian order.MATTERS OF ASCENSIONAuguryRockhasreturned,buthave youeverwonderedwhatexactlyAs-cension is?
REAPING THE WHIRLWINDContinuingourseriesontheloreof elite specialisations with the reaper.
06THE LAND OF ELONAREVEALEDStarconspiratortakesyouonajourney of Elona’s evolution from GW1 to now.
Nunc tempor luctus interdum|GUILDMAG #99
ftermonthsofwaiting, Pathof Fireisnowtruly here! It’s beena few months since the ex-pansion’s release, and in that time we’ve ventured to the exotic lands of Elona, battled arenegade god ofwarandwitnessedthepowerof Kralkatorrik. We’ve also seen the commencement of Living World Season 4 with the debut episode “Daybreak”, and the release of the latestraid the Hall ofChains. Allin all then, the latter half of 2017was a hugely busy time for Guild Wars 2, so what better way to celebrate and remember it than with the GuildMag Annual 2017?In my letter for last year’s Annual, I said that we hoped to make the next evenbetter and raise even more for a charitable cause. It’s therefore with great pleasure that I’mhappytoannouncewe’vedone just that! The physical editionof
this magazine helpedus raise a total of $500 USD for WWF this time around, which is no mean feat! Over the last 7 years I’ve witnessed GuildMag grow from a fledgling fansite to what’s now the longest-serving Guild Wars 2web-site still operating, with readers all around the world who help make what we do possible. So here’s to eachandeveryoneofyou.Wheth-er this is your first experience with one of our magazines or your twenty-first,I sincerely hope you enjoy our content and continue to support us as we move into 2018 and beyond.On that note, I’d like to extend my thanks to the content creators from across the community who have, insome shape or anoth-er, contributed to this magazine alongside our regular team of amazingly talented players. You’ll find a list of our partners over
the page, but I’d also like to give some honourable mentions to the following people not listed:Tauz– As our senior copyedi-torandIRL friend,you’vegiven up countless hours to Guild-Mag over the years. Thank you for all your hard work on this issue and all the others!Harper – The friendliest Romanian swordsman in Guild Wars 2. Thank you for the hundreds of screen-shots you contributed!Ponomous, Calum & the rest of our raiders – There’s too many of you to list, but thank you for sticking with GuildMag andthecountlesshoursoffun!So with all that said,I hope you enjoy this magazine. Happy reading!
WRITERS Starconspirator, Vian de BodCOPYEDITORS Kalabajooie, TalusDESIGNER Xeroe
We’re looking for new team members!Come join our friendly team of players: www.guildmag.com/join
Welcome to the 2017 edition of the GuildMagAnnual! Proceeds from this year’s magazine are supporting the work of WWF - a global conservation charity. From everyoneat GuildMag, thank you for your support and we hope you enjoywhat you’ll find inside these pages!
Editor’s Letter |GUILDMAG #21
All of the content creators listed here have helped contribute to this year’s GuildMag Annual. We’d like to thank each and every one of them, and encourage you to check out their respective channels!
6GUILDMAG #21 |HISTORY - The Land of Elona Revealed
The Land of Elo
or hundreds of years, the land of Elona has beenshrouded inmystery. The sands of the Crystal Desert, the sulfurous wastes of the Devastation and the lands of Vabbi lastseenintheoriginalgamehaveonceagainbeenopened to the ranks of Tyrian explorers. For those who played thefirstgame,returning to the Land of the Golden Sun has brought withit waves of nostalgia and giddiness, albeit with a (sometimes starkly) changed landscape under Joko’s reign. While Elona has been sealed away,
its citizens living and dying at the whim of the undead king, many of the iconic locations from Propheciesand Nightfallhave undergone some transformations, whilst others have remained somewhat the same. In this special edition of GuildMag, we’re going to reveal the extent of these changes… welcome back to the Elona of old!
Players of the first game found themselves in the Crystal Desert as they followed the storyline of GuildWars: Prophecies, landing at Amnoon Oasis and Augury Rock. Uponreturning inGuild Wars 2: Path of Fire, we also find ourselves in Amnoon, now afree city.Years ago, the tiny port of Amnoon was the last chance people had to secure supplies before heading into the Crystal Desert. Today, Amnoon has grown into a large port city, arguably rivaling Lion’s Arch in size and importance. Quite the difference a couple of centuries make!
HISTORY - The Land of Elona Revealed|GUILDMAG #21
When leaving the oasis in the years before Nightfall, adventures would have come upon Destiny’s Gorge; a refreshing source of water for those who travel the crystalsands.Inthepast,thislushstretchoflandhoused a tribe of Losaru centaurs, and although the landis still verdant nowadays, there’s no sign of the centaurs who once lived there. Even the Zephyrites who also once called the cliffs home have abandoned their city, and the area has become home to Elonian refugees.
8GUILDMAG #21 |HISTORY - The Land of Elona Revealed
During Prophecies, players entered the Crystal Desert to Ascend. There, we met the ghosts of the Elonians who had once tried themselves. One of their lost cities, Elona Reach, can still be seen today; bleached bones once kept shipwrecks company in the ghost town, but today these ruinsaregone,replacedbyatemplededicatedto Kormir.
CompletingthetrialsofAscensionbroughttheChosento AuguryRock,whereinsidethestructuretheyfacedafinal trial before being deemed worthy to meet the dragon Glint. Current players of Path of Firecan findtheir way into Augury Rock once again with Follower Kaidenna,a sylvari studying the ancient Trials.
HISTORY - The Land of Elona Revealed|GUILDMAG #21
Palawa Joko’s palace was already centuries old during the story of Nightfall when players first came across it. From the Bone Palace, Joko consolidated his power, rallying his undead army to fight against first Abbadon’s forces and later the Elonians. The Bone Palace of today has certainly grown in magnificence…
The Bone Palace
10GUILDMAG #21 |HISTORY - The Land of Elona Revealed
The lake called the Mirror of Lyss was believed to be made by Lyssa herself, and played host to a floating cathedral dedicated to the goddess. The Sunspear heroes once defeated apowerful demon of Abaddon thatwassummonedheretodesecratethisplace,butnot beforetheslaughterofthepriestessesthere-anactthatresulted in the defectionof General Morgahn of Kourna to the Sunspears.
WhenAbbadonroseupagainsttheothergods,theystruckhimdownandimprisonedhimhere,creatingtheRealmof Torment. The surrounding land has been malignant ever since, twisted by the fallen god’s presence. During the events of Nightfall, the warmarshal Varesh Ossa opened agateway to the Realm of Torment in her attempt to free Abbadon, and for centuries the vortex has remained intact. Now Balthazar’s minions, the Forged, pour from it.
Mirror of Lyss
Mouth of Torment
HISTORY - The Land of Elona Revealed|GUILDMAG #21
The main party destination in Elona, the Gardenof Seborhin was where the Sunspear heroes first met the princes of Vabbi during Nightfall, and later returned to cleanse the garden from Abaddon’s influence. Having narrowly avoided Branding, the celebration continues despite the threat of Branded and Forged.
Garden of Se
14GUILDMAG #21 |EDITORIAL - Looking Back on the Path
hen it comes to Path of Fire, the second Guild Wars 2expansion, there were quite a fewexpectations stemming from its predecessor Heart of Thorns, such as a stronger story, less of a mas-tery treadmill to do said story, and access to the map regardless of its meta event progress to name just a few. Inthis editorial for GuildMag,I want to look at each of the features introducedwithPoFand examine howthey felt at release, and how well the expansionis performing a few months down the road.The main attraction of any expan-sion is the story, and Guild Wars 2’s story has been graduallygetting better and better over time, care-fully weaving the tale of our char-acters and their companions. In my opinion, PoF’s story is the best Guild Wars 2narrative told so far, whichI believe is mainly due to the focus on character development, especially for our own character, which is something I’ve never really felt before inprevious Living World seasons or the HoTstory. In PoF, the story encounters themselves are more interesting withbetter mechanics to make the instances and fights more engaging, which is something I totally approve of. As we progress through the story we learn quite a few things, including answers to the older burning ques-tions like why the gods left Tyria or whatRytlockdidintheMists.Speak-ing of Rytlock, the main NPC charac-ters that join us in our adventures in the desert are himself, Canach and Kasmeer. Out of these three characters,I was most interested in Kasmeer because there was very
little character development for her in Living World SeasonThree where here she had to deal with the huge taskoffacingdownoneofhergods. As a strong believer in the Six, Kas-meer has a lot of internal turmoilabout what she should do and it was interesting to see the steps taken to displayhowshe confronts this. InAct One she’s still indisbelief that Balthazar gave upon Tyria, but as the story progresses her resolve grows after witnessing the power of the fallen god and his plan for all of Tyria.While I’m on the topic of charac-ters from the story, one character that I found very compelling was Vlast, another offspring of Glint and Aurene’s older sibling. Vlast sought to fulfill the duty that his mother gave him, but ultimately felt the weight of that responsibility very heavily and grew more frustrated with his situation as time went on,
in part due tohis disconnect from his caretakers and the races he was defending.Itseemslikehewasfight-ing a losing battle as he constantly fendedoffhordes of Branded, and eventuallyBalthazarandtheForged, but his sense of duty outweighed his personal feelings. That struggle to endure and keep fighting was what made Vlast so compelling as a character.As we transition throughthe story, we adventure through the beauti-ful maps that make up the Crystal Desert. Each of these large maps are unique in their ownright, whileretaining the desert theme and nostalgia from the original Guild Warstrilogy. A sense of explo-ration is broughtback as you take different paths to unlock more of the map, or try to find interesting locations, which is made possible due to meta event progress not being map-wide likein Heart ofThorns, but instead focused into sections of the map. One of the issues in Heart ofThornswas that some of the heropoints were not soloable - something rectified in PoFso youcan unlock elite special-izations at your leisure. You could say ArenaNet went back to their roots in terms of the maps, taking inspiration from core Tyrian maps that have meta events and hero points in a very similar fashion to
16GUILDMAG #21 |EDITORIAL - Looking Back on the Path
what can be seen inPath of Fire. The PoFmeta events, with the pos-sible exception of the casino coins in the Crystal Oasis, don’t seem as lucrative reward-wise and probably needtobelookedatdowntheroad; yet the map introduced with Living WorldSeason4inNovemberseems to show that ArenaNet understands this point and canprovide smaller meta events with good rewards.WhileI’monthesubjectofthemaps and rewards,I should cover boun-ties as well. Bounties are a bit of a nostalgic feature fromthe original Guild Wars, replicating the feature of abounty board filledwith vari-ous bosses available to take down for a reward. What’s pretty great about bounties inPoFis that you do not need to go pick up a bounty from the board to earn credit for a kill; instead, you can randomly join one in progress and receive full rewards. The fights themselves are good because they have engaging mechanics where you have to pay attention in order to do damage or even survive. For example, one mechanicisthatthereisablueaura that requires players to be standing initinordertododamage,withthis aura fluctuating between being a ring for range damage and a circle for melee damage. Kills reward a specific currency that can be trad-ed into an NPC that sells Funerary armor and weapons (which are fan-tastic by the way), but each armor pieceorweaponisonlypurchasable
after completing its related achieve-ment. It seems where bounty rewards are concerned, ArenaNet wants this activity to be the reward system in the long-term.To many people’s amusement, mounts were introducedwithPath of Firethroughthe mastery system established in the previous expan-sion. There are currently only five mounts aplayer can obtain, but the twist is that each has its own strengths andweaknesses for trav-elling across the terrain; for exam-ple the raptor is the fastest land mount,whilethespringeristhebest vertical mount and the skimmer is thebestfortraversingacrosssulfur, quicksand and water. Mounts are a lot of fun to use, especially in core Tyria, but one small caveat is that the base mount skins only have one
dye channel while the other mount skins, which can currently only be obtained in the gem store, have more dye options. Looking back at HoTand gliders, the only gliders not tiedtothegemstorearethelegend-ary ones via PvP, WvW and fractals, whichdoesraisethequestionifAre-naNet will introduce an interesting reward system to get anyin-game obtainable mount skins like the leg-endary gliders.I’ve briefly touched onelite special-izations beingeasier to get in PoF due to the hero points being solo-able, but it’s worth comparing them to the ones we got in HoT. The Heart of Thornselite specs were straight up power boosts in one respect or another, but it seems ArenaNet wanted those in PoFto have more ofanicheroll.Forexample,thewar-rior’s new elite specialization, the spellbreaker, is best played inPvP. Not to saythatsome PoFelite specs can’t be played in multiple game modes,butforthemostpartthere’s a clear place where they excel. As time has gone on after release, it’s become apparent that some elite specs have a fewproblems finding any means of use inother parts of the game. In PvP, the HoTelite specialization herald is the more viable option for revenant players over its PoFcounterpart renegade, which has seenvery little to no use in the mode - contrastingly, condi-tion renegade builds are currently popular amongst many raiders. It’s
EDITORIAL - Looking Back on the Path|GUILDMAG #21
important to note that HoThad an issue like this with afew of the elite specs onits release as well, and balance patches seemedto make things better in the end, allowing each HoTelite spec tobe viable in each mode to some extent. I expect this trend to follow suit with Path of Fire, although players might have to wait a considerable amount of time forthattohappenwhichisnotideal. Thisisn’ttosayallelitespecsshould be great in every mode, but they should be viable to a decent extent because not every player will have every expansionandtherefore will not have access toevery elite spec for their profession. Going back to my renegade example, if aplayer wanted to play revenant in PvP but onlyhadPoF,saidplayerwouldhave a really hard time.There were quite a few features added with PathofFirebut one new item that could be a bit overlooked is the new guild hall Windswept Haven, which is one of the most detailed guild halls out of the cur-rent three available. Sadly, outside of the eye candy value andsome new scribing recipes, not much has changed in terms of guilds or guild halls.How about the other parts of the game that PoFdid not impact beyond elite spe-cializations, suchasWvW,PvP,raids and fractals which are on their own release schedule? It was painfully apparent withHeart of Thornsthat a majority of WvW players did not like the Desert Borderlandsandmuchpreferedthe layout of the Alpine Borderlands; in the same vein,a majorityof PvP players did not like Stronghold and preferedthe styleof Conquest. Are-naNet took the safer approach by not having expansioncontent for those modes, and instead probed the community for PvP and WvW features they would like to see and iterated on that feedback accord-ingly. The PvP and WvWdevs had
some newforum threads go up in early December asking players for some feedback or answering fre-quentlyasked questions,soit’svery likely that we’ll something signifi-cant about WvW or PvP inthe early months of 2018. When it comes to raids and fractals, the fifth raid wing Hall of Chains and the newfractal Twilight Oasis were released at the endofNovember2017anditseems those modes will be on a fairly consistent release schedule, which might be thrown offat times due to another expansion. If youhaven’t yet, make sure youread MMOINKS’ impressions of the latest raid on page 40.Perhaps the biggest weakness of Path of Fireis in its ability to hold players in the maps for the long term, because currently it does not feel like there is much to do even if thatmightnotbethecase.IfHeartof Thornshas shown anything in terms of sticking potential, it’s generally rewards via the meta events. Grant-ed, there was arework to improve these rewards in HoT, but rewards are what make players come back, whether that be meta events or farming currency for a legendary. In the November patch, ArenaNet did add an alternate way to make second generation legendaries via the Gift of Desert Mastery, whichrequires players to go back tothe PoF maps.Outside of the issues I’ve out-lined in this arti-cle, Path of Fireisa fairly good expansion, providing players with a much strongersto-ryline,a sense of exploration inthe Crystal Desert maps, challenging bounties and a twist to mounts that makethemenjoyabletousebeyond a means of simple transportation.
Wherebountyrewards areconcerned,Are-naNetwantsthisactivityto be the reward system in the long-term.
The Lost Shores release brought us Southsun Cove and the first big attack on our beloved city of Lion’s Arch.
SuperAdventureBoxappearedrightbeforeFlameandFrostconcluded;the start of a beautiful arcade adventure for all Tyrians.
Dragon Bash was an amazing festival celebrating resistance to the Elder Dragons.Ofcourse,thecelebrationdidn’tendsowellforacertainmember of the Captain’s Council.
On the other end was the Bazaar of the Four Winds, introducing the Zephyrites and showing that not all sky-faring people are ruthless cutthroats.
The Queen of Kryta celebrated humanity’s independence and strength through a series of fantastically challenging gauntlets!
BY VIAN DE BOD
Launch is probably the most memorable experience for every Guild Wars 2 veteran; where it all began.
Flame and Frost was split into four parts and heralded the first season of what we now know as the Living World.
The two Southsun updates introduced us to both the Consortium andto the delightfully snarky Canach.
The Sky Pirates of Tyria was the introduction to a faction that turned the world upside down. These were the precursors to what we now call the Aetherblades.
Ofcourse,thatdidn’tstopour ownground-dwellingTyriansfromfollowing that trend on the political battlefield. Finding the voting tokens all over the Zephyrite airships didmake for quite anunusual voting system, though it was still a boat-load of fun!
Guild Wars 2is over five years old! Over the last half decade we’ve been through more than 45 major releases; we’re now at the second expansion and things are lookingverygoodforourbelovedfranchise,andthat’swhyIthinkit’stimewetook a step back and just admire how far we’ve come. To celebrate the journey from launch to Path of Fire, GuildMaghas puttogether a timeline ofall the game’s major releases. For the sake of space, we’ve excluded Halloween and Wintersdaysince they come around every year and we’re all pretty familiar with them anyway.So without further ado, enjoy this Guild Wars 2 release timeline!
Moto returned to teach all the young progeny the importance of retro platformers.
Thefirstnewdungeonpathaddedtothegamesincelaunchbroughtusthe Aetherpath in Twilight Arbor.
We delved into the Mists to investigate newfractals and uncover the truth about Tyria’s past and future.
We found uncharted grounds in the Mists to further our advantage in the everlastingwar!ThisthefirstnewmapaddedtoWvWandisstillfrequented by the entire community.
A bucketload of new features for all of us to enjoy! The most notable of these were the wardrobe and megaserver systems.
Ourepicjourneytothewestbeganastragedystruckoursky-faringfriends. The MasterofPeacewasmissingandtheZephyritefleetburnedinDryTop.
Tequatl’s master is gone and he’s none too happy about it. Players flocked to Sparkfly fen to battle the new Sunless Scourge, now stronger than ever.
The Tower of Nightmares rose from the depths for two episodes of Living World, changing the face of Kessex Hills forever and introducing us to an alliance of toxic enemies.
We delved deeper into Scarlet’s psyche to find out just what made her tick. In Origins, we discovered her base and read her secret journals to get an idea of how she became so twisted.
This epic three-part chapter marked the death of old Lion’s Arch. We watched as Scarlet destroyed our beloved city, then rose to defend its remains. In the culmination of this attack, Scarlet met her demise, and we came to learn of the Jungle Dragon’s existence.
The Zephyrites return to the Labyrinthine Cliffs to share their wares and wisdom.
Unfortunately, our old friend Scarlet Briar had other plans for the Queen’s Jubilee. Chaos ensued as the Queen’s new machines were twisted and turned against those they were built to protect.
Rytlockdoveinto the Mistsandourheroestriedtoforgealliancesbetween the nations of Tyria.
Our heroes journeyed to a hidden library and the lair of an old prophet...
The truth was revealed and the past made clear. What were the origins of the sylvari? And what was the Pale Tree hiding from us?
Guild Wars 2opened its doors to awhole new world of players!
Raids came to the Guild Wars 2scene with a bang, starting with the first wing of Forsaken Thicket!
The second wing of Forsaken Thicket revealed the order behind the Spirit Vale bandits: the White Mantle.
Mordremoth’s corruption spread across Tyria in a wave of death and destruction, leaving massive vines and tragedy in its wake.
An even bigger bucketload of features! This time with an updated Trading Post and a better experience for new players.
We chased after the Master of Peace in order to retrieve the mysterious Dragon Eg
We were on the Dragon’s doorstep; there was no more turning back…
We took the fight to the Jungle Dragon in the largest feature and story update the game had ever seen!
It’s like a feature pack, but seasonal! This time, we took to the skies in central Tyria and fought an even stronger Shatterer.
Thebirthofspringbroughtthebirthofnewfeatures!TheHeartof Maguuma was updated and HoT owners all received afree level 80 boost!
In the culmination of the Forsaken Thicket storyline, raiders assaulted the White Mantle’s enclave and raced to stop Xera’s nefarious plan...
We journeyed south to the hellish Fire Island chain in order to learn more about the nature of Elder Dragons.
We cut offthe head of the snake and crushed the White Mantle’s attack on Divinity’s Reach! The standalone raid Bastion of the Penitent was also released, where an old foe awaited...
We revealed a god, met the ancient druids and glimpsed another Elder Dragon all in one amazing chapter!
Both Balthazar and Kralkatorrik’s call drew us to the land of sandand adventure! Elona was calling...
Motoreturnedwithwhatcouldonlybedescribedasthemostlovedfestival in Tyria.
The world stood inshock as adead race, the mursaat, came back to life before our eyes.
As a nice change after all that heat, Braham lured us north to an especially icy part of the Shiverpeaks.
Moto was back with his box of platformer goodness!
We returned to Orr to chase down Balthazar, the human god of war.
28GUILDMAG #21 |LORE - The History of the Sunspears
espite the tragedies of recent events, there have also been oppor-tunities; the opening upof the lands of Elona, and hence the opportunity tostudythem, that has not been available since the con-quest of the region by Palawa Joko centuriesago.Withthisopportunity, however, comes adilemma: should the organisations of northern Tyria, including our own Priory, outwardly cooperate with the lich king, despite alloftherisksthatsuchcooperation would entail? Or should we throw oursupportbehindthefactionsthat oppose him, in hopes of bringing him down and earning the ability to visit and study the region without his restrictions andcensorship of the truth?In making such a decision, it behoovesustofamiliariseourselves as much as possible withthe histo-ries and activities of the organisa-tions and individuals inquestion. While PalawaJoko’s true origins remain a mystery - probably largely due to his own efforts at obfusca-tion -I believe that we dohave the pieces to put together to under-stand one of the organisations that standsagainsthim:theremnantsof the Order of the Sunspears.
The organisation known as the Sun-spears was formed by Queen Nadi-jeh of the Primeval Dynasty as the Sunspear Guard, acting as the royal protectors of the Primeval Dynasty. Despite their connections with the Primeval Kings and Queens,most of the Sunspear Guard were not interredintheTombofthePrimeval Kings, but instead were buriedin a series of crypts south of Fahrunar, the ancient Istanian capital, in the region that would later be known as Lahtenda Bogs. Even the most ancient of the Sunspears, however, have shown a reluctance to pass easily into the Underworld -some of their spirits remain and could be invoked by their living successors as late as 1078 AE, while others mani-fest in the Tomb of Primeval Kings as ghostly guardians of the crypts of their monarchs. When the Prime-val Dynasty was brought toan end by the ScarabPlague, as the living Sunspears evacuatedand sealed offaffected settlements, yet more ghostly Sunspears appeared to take up an eternal vigil, preventing the living from gaining access to the city and thus protecting the dangerous artifacts of Abaddon beneath the city.With the fall of unified governance
The History of
Being a transcript of a lecture by Scholar Eleanor Draxynnus in the Season of the Scion in the year 1330 AE.BY DRAXYNNIC
LORE - The History of the Sunspears|GUILDMAG #21
of Elona, the survivors of the Sun-spear Guard were left without a mandate. Under the leadership of Sogolon the Protector, they reformed into the Order of the Sun-spears, an independent order that sought toprotect Elona as a whole from threats both internal and external, while remaining above the politics of the various nation-states that arose in the vacuum left bythe fallen dynasties. To this end, with the resettlement of eastern Istan, the Sunspears established a new headquarters in the Plains of Jarin near the growing port-city of Kama-dan.ItwasfromherethattheOrder took on newmissions, fighting alongsideTuraiOssaagainstPalawa Joko’s first invasion, and protecting the people of Elona against threats such as harpies, corsairs, skale, and the highly aggressive Elonian hylek known as heket.Their greatest test, however, would come with the onset of Nightfall in 1075 AE.What began as a fight against an upsurge of corsair activity lead to the discovery of a conspiracy by Warmarshal Varesh Ossa of Kourna to destabilise Istan, granting her the opportunity to raid Fahrunar for artifacts of the fallen god Abaddon in an effort to return him toTyria. In response, Spearmarshal Kormir rallied the Sunspears, along with the navy of Istan and veterans of the fighting in Cantha andKryta, in order tolaunch an invasionof Kourna aimed at ending Varesh Ossa’s schemes. At first, the Sun-spear assault made good progress, reaching the Plaza of the Five Gods at the heart of the island fortress of Gandara. But they were too slow: astheyarrived, Vareshcompleteda ritual to summon demons that tore the heart out of the Sunspear army. The survivors scattered into the wilderness of Kourna, while Kormir herselfwascapturedandblindedby the summoned creatures.Led by the Sunspear strategist
Dunkoro and a Sunspear officer whose name has beenlost to histo-ry, the surviving Sunspears rallied, forming an insurgency from a hid-den sanctuary near the village of Ronjok. From here, the Sunspears were able to rescue many of the prisoners that had beencaptured by the Kournans, including Kormir herself - although her contact with Abaddon’s demons would soon cause her to be pulledinto the Realm of Torment. When Varesh OssamovedintoVabbiandthenthe Desolation, the Sunspears followed, doing what theycould to protect Vabbi from Varesh’s Margonite followers and finally cornering her at the Mouth of Torment. Despite the warmarshal’s death, the battle triggered the opening of the Mouth of Torment, granting the band of Sunspears responsiblethe opportu-nity to push forward into the Realm of Torment where they would find Kormir once again. With the aid of Sunspear ghosts rallied by Kormir within the Realm, and the Forgotten custodians that survived withinthat plane,a small band of Sunspears and their allies were able to push deep into Torment and slay Abad-don, paving the way for Kormir’s ascension in his place.Yet with this victory came the seeds of their own destruction.
In order to pursue Varesh Ossa acrosstheotherwiseimpassiblesul-phurous wastes of the Desolation, the Sunspears released Joko from his prison in exchange for a means of passage and the assistance of his Awakened armies against Varesh’s forces. As part of the arrangement, the Sunspears and the Order of WhispersdemandedthatJokoreveal the route of his surprise attack against Vabbi two centuries before, whichhe readily did. The next time his bid for conquest would come, it would be by another means…Instead of a direct assault, Joko
diverted the flow of the Elon River, leaving the people of Kourna drought-stricken. Without the mili-tary strength of Kourna, the people of Elona were helpless to resist his demands, amongst which were the destruction of the Order of the Sun-spears - Joko made it illegal for any-one to own aspear, anddemanded that the Sunspears be turnedover to him. Some such Sunspears were converted to his cause, forming the Mordant Crescent. Others formed an insurgency, opposing his forces from hidden places in the desert or speaking out against him and his historical “revisions”.
l (and Rise?)
30GUILDMAG #21 |LORE - The History of the Sunspears
Of special note is the last Spearmar-shal of the Order, Princess Tahlko-ra. The daughterof Prince Mehtu of Vabbi, keeper of the libraries at Chokhin (since burned by Palawa Joko), Tahlkora was among the band who freed Joko and defeated Abaddon. Because of this, at least at first, Joko was afraid to simply
kill Spearmarshal Tahlkora lest she become a martyr. Instead, Joko resorted to maiming her as she spoke out against him, tak-ing her tongue so she could not speak, and taking her eyes so she could not write. Even deaf and mute, however, Tahlkorawas too potent asymbol for Joko to allow
to remain. In the end, he concluded that she was just as dangerous as a living symbol as a potential martyr and decided to kill her, hoping that shecouldbeAwakenedandbecome a tool to legitimise his rule rather than a symbol to oppose it. Mirac-ulously, even this failed as some-how Tahlkora retained her own will after her death and reanimation. In response,Jokotookbackheranimat-ingforceandlefthertolieimpotent-ly in the mountains near Vehtendi.In the centuries since, the Order of the Sunspears have continued to dwindle. Some few remain, but explorers in the desert are probably more likely to encounter the Mor-dantCrescentortheghostofadead SunspearthanalivingSunspearthat holdstruetotheidealsoftheOrder. Rumourhasit,though,thatthismay be changing - that the Sunspears have taken advantage of Joko’s recent absence and established a new sanctuary eastof the Brand, having somehow tamed griffons as mounts to fly them across the Brand to strike at Joko’s empire with impunity. If this is true, then Joko’s rule might find itself increasingly imperilled by a rebellion that he is unable to put down at its source. After all, Varesh’s defeat has shown what even a small number of Sun-spears can do against greater num-bers as long as their base is secure, and in time the Branding of eastern Vabbi may prove to be a blessing in disguise, an opportunity for those seeking the liberation of Elona.
After the original delivery of this lecture, reports began to arrive of a revolution in Istan, led by the Dragonslayer and a newly appointed Spearmar-shal, apparently the first since Joko’s conquest.
EDITORIAL - Thrifty Threads: Path of Fire|GUILDMAG #21
ail, heroes and adventurers! Are you ready for a satisfyingly sandy and masterfullymummified Thrifty Threads?I knowI am! This editionisn’t about a conceptual idea for an outfit; instead,I wanted to go over all the brand new armoursets available
with the release of the Path of Fire expansion. The new armour sets are truly magnificent; I’m just blown away at the level of artistry put into each piece, and each set of armour is so varied as well. You can venture the treacherous dunes in your ElonianorSpearmarshalapparel,or as mummifiedroyalty ready to take
back the land, adornedin Funerary armour! On the other hand, why not combat the Forged in proper Warbeast armour? Or hunt down the Crystal Desert’s most fearsome foes in bounty hunter attire? Path of Firegivesyoumanyopportunitiesto mix and match a million times over!Embarkingonanadventuretosucha place as the Elonian Desert requires the right get-up, so whobetter to have as a fashionconsultant than the Elonians? They have conquered the desert for hundreds of years, and in doing so have made the perfect outfits to wear for any of your adventuring needs! They’ve created the perfect blend of loose fabric and adornments while keeping you protected against whatever lurks beyond the dunes. But it doesn’t stop there; the Order of the Sunspears have upgraded to an even fancier, flashier statement piece! If you’re looking to complete your fashion-forward desert look, then look nofurther: the Elonian and Spearmarshal outfits provide the perfect solution.
32GUILDMAG #21 |EDITORIAL - Thrifty Threads: Path of Fire
Out of all the new armour sets, Elonian is the easiest to obtain. Just finishthePathofFirestoryandalong the way you’ll earn all 3 armour types with ease! The Spearmarshal armour isn’t hard to get either; you can choose a piece after the final PoFmission. Outside of the story, you can learn how to craft it from various heart vendors around the Elonian Desert. Thankfully they aren’ttoo pricey to craft either ifyou need tobuy the materials; the list of vendors and their locations are to the right.Similar to the Elonian and Spearmarshal sets,the Funerary set combines different elements to make it an artistic yet powerful lookingarmour.Mummywrappings, and armour that looks very pointy, decorative and regal, makes you turn into a high king or queen ready totake the landback from Joko and Balthazar! Delving into forbiddenruins and unlocking the dead royalty’s secrets comes with a dangerous downside, but unlocking those secrets brings with it the Funerary armour. These sets were worn by the ancient Primeval kings and queens of Elona -aperfect disguiseforanywhowishtotraverse the Crypt of the Royal Kings at their leisure. For all the necromancers out there, these sets provide ample opportunitytoenhanceyourdeathly (or death-defying) look! Personally I knowI’vealwayswantedtobeahigh fashion mummy.The Funerary armour sets require you to complete collection achievements per armour piece, which are shown on the right. After you have finished a collection, when travelling to the Tomb of Primeval Kings you’ll notice avendor which willletyoupurchasethepiece(s)you have unlocked.
Head: Washing the Brow Shoulders: Recitation of the Litany of DeedsChest: Glorify the Golden Heart Gloves: Exaltation of the GuardiansLegs: The Collection of Tribute Boots: Walk the Land
EDITORIAL - Thrifty Threads: Path of Fire|GUILDMAG #21
The bounty system introducedin Path of Fireis a greataddition to the game, and what better way to celebrate bounty hunting than with its very own outfit! The nice thing about the Bounty Hunter’s armour sets is their ability to mix and match with other armour pieces. For example, armour like the Primeval heavy set or the Tribal light armour set work very well with a combination of Bounty Hunter’s armour. That’s not to say the Bounty Hunter’s sets aren’t great on their own, but having a better opportunity to use them inmore looks is definitely a huge benefit.There are three main ways to acquire pieces from the Bounty Hunter’s set. The recipe for the gloves, legs and shoulders are sold by Priory Historian Elisa, who can
be found in a certain Crystal Desert region, changingzones on aweekly basis. Ley-Infused Sand can help you check if she’s in your zone, or alternatively check the official wiki. She also changes her deals daily and/or weekly. Meanwhile, the recipe for the chest is rewarded uncommonly on legendary bounty missions. Finally to finish any pieces you wanted that weren’t listed, there is a Crystal Desert PvP and WvW reward track for you to work towards!The final armour set is none other than the maniacally metal Warbeast variety. Armour of this quality seemingly makes you fit right into Balthazar’s Forged army ready to take the Crystal Desert by storm; it has a very pointed, yet smoothand sleek, design. Something Ifound similar was the parts of the Zodiac armour sets that blended well with the Warbeast armour - so there’s
room for experimentation!Not only does the armour have a semi-gloss metal finish, but certain pieces like the heavy shoulders have luminous orbs being held by twisted points all around. Other sets have that same orb material but in-lined in parts of theglovesorboots,etc.Thisarmour gives offa very futuristic vibe, especially the light armour, but at the same time it fits right in with the rest of the game’s aesthetic whilst being different enough tomake a name foritself. Having a name like Warbeast is sure to turn heads when you show offthese outfits.Obtaining this armour set canbe moreelusivethanyouthink.Allinall, you get the pieces throughcrafting; togettherecipesyouhavetodefeat championForgedtoobtainBattered Forged Components, so really it’s your luck in RNGandprowess on the Forged-filled dunes that will see you with your ownmasterfully crafted Warbeast armour. Good luck!
RE: Durmand Priory Report: Rumors of an ancient spearmarshal presence in the Domain of Vabbi Steward Gixx,IfI ever makeit backtoPrioryHeadquarters,I’mquitting.I meanitthistime.DoyouknowhowhotitisinElona? I feel like I’m dying. The air is so dry and yet I sweat all day. I sweat through my clothes faster than this thrice-cursed heat can dry them, leaving me overheated, damp, and sticky for as long as the sun is in the sky. This is worsethanthattime yousent meto search forQuaggan relics offthe coast of Orr! It’s already the season of the Colossus; I should be sitting in the Priory Library, sipping tea, enjoying the snowfall… but no. You had to agree with me when I suggested an investigation into the rumors surrounding an ancient Elonian spearmarshal. You know I hate the heat. Now I understand why you left the room laughing after agreeing to fund my expedition.Right. On to business. I found her. It wasn’t easy; I had to travel much farther southeast than original research suggested. Far past the poisonous sands of the Desolation, to the very edges of the Domain of Vabbi, but I did find her. Or should I say,I found what’s left of her.Tahlkora, daughter of Prince Mehtu the Wise, Guardian of the Great Library of Chokhin, and last Spearmarshal of the Order of the Sunspears.In Amnoon, she’s spoken of with great regard. She’s a folk hero, and her adventures are told in tales around the fire. She became what Palawa Joko never wanted to turn her into -amartyr in the fight against his rule.She was bornsometimearound eitherthe endof 1057 AE or beginningof 1058 AE.I’venotbeen ableto pinpoint an exact date as of yet* due to the realities that after the second rise of Palawa Joko many records were either lost, intentionally destroyed, or worse -they were altered to reflect Joko’s propagandized version of history. She was born into nobility, becoming a priestess of Lyssa at a young age.Despite her sheltered upbringing - or perhaps becauseofit-sheranawayfromhomeshortlyafterturning18.Ikeephearingaboutherdesiretotravel the world and live a grand life “like the great adventurers the storytellers spin tales about.” She succeeded, for better or worse.Sheteamedupwith a bandofheroes andfought againstthecorruptwarmarshal Varesh Ossa, beforecontinuing the fight against the fallen god Abaddon to prevent Nightfall. During this time, she fell in love with another member of the traveling party: the warriorKoss Dejarin (see‘Koss onKoss’ located in the Special Collections sectionoftheDurmandPriory Library). UponrealizingthatKoss and another party member, Melonni,were in love with each other, she stepped aside. She never fell in love again.Maybe shejust didn’t live long enough to have the chance.
From the office of Kora Sangbrell Department of Lore
It should be noted that it was also this group who released Palawa Joko from his prison. They needed his aid to cross the Desolation and stop the Warmarshal from unleashing Nightfall; I believe this is what they call irony.Followingthe battle against Abaddon andthe ascension ofKormir, Tahlkora rose to prominence across Elona. She spoke, and the people listened. This was not to