2
GUILDMAG #99
|
Nunc te
mpor luctus interdum
IN
T
HIS
ISSUE
2
GUILDMAG #21
|
In This Issue
EDITORI
ALS
IN
K
S: R
AIDING IN 2017
MMOINKS
returns
for
another
Annual
to share more raid impressions.
40
14
LOOKING
BACK ON THE
PATH
Guild
Wars
2
streamer
Age
Nightroa
d
weighs
up
the
pros
and
cons
of
t
h
e
latest expansion
.
ART & FI
CTION
FEATURED
66
COMMUNITY FA
SHION:
PATH OF FIRE EDITION
Desert-themed
outfits
straight
from
our reader’s characters!
31
THRIFTY THRE
A
DS:
PATH OF FIRE
Resident
fashionista
X
eroe
share
s
how
to
unlock
all
the
core
Path
of
Fir
e
armour sets
.
COMMUNITY
ART
Seven
pages
of beautiful
artwork
from
across the community - go be amazed!
44
35
A LETTE
R FR
OM KOR
A
SANGBRE
LL
One
Priory
archon
isn’t
too
happy
about her latest assignment in Elona...
LEGACY
The third part of Zachariah’s story con
-
tinues with Into the
D
ept
hs
.
82
18
GUIL
D WARS 2 RELE
ASE
TIME
LIN
E
All
the
releases
from
launch
to
Path
of
Fire in one handy timeline.
FIND
ING HOPE
Stablemaster
Unja
learns
to
find
hope
in her springer companions.
62
LORE & HISTORY
COMMUNITY
GUILD S
POTLIG
H
T
Our
Sanctuary is an NA guild for the
LGBTQIA+ community
- but there’s
also far more to them...
72
28
THE HISTORY O
F
THE SUN
S
PEARS
Draxynnic
explores
the
history
of
this
ancient Elonian order.
MATTE
RS OF ASCEN
SION
Augury
Rock
has
returned,
but
hav
e
you
ever
wondered
what
exactly
As
-
cension is
?
53
RE
AP
ING THE WHIRLWIN
D
Continuing
our
series
on
the
lore
of
elite specialisations with the reaper.
75
06
T
HE LAND
OF
ELONA
REVEALED
Starconspirator
takes
you
o
n
a
journey
of Elona’s evolution from GW1 to now.
3
Nunc tempor luctus interdum
|
GUILDMAG #99
fter
months
of
waiting
,
Path
of
Fire
is
now
trul
y
here!
It’s
been
a
few
months
since
th
e
ex-
pansion’s
release,
and
in
that
time
we’ve
ventu
red
to
the
exotic
land
s
of
Elona,
battled
a
renegade
god
of
war
and
witnessed
the
power
o
f
Kralkatorrik.
We’ve
also
seen
th
e
commencement
of
Living
World
Season
4
with
the
debu
t
episod
e
“Daybreak”
,
and
th
e
release
of
th
e
latest
ra
id
the
Hall
of
Chains.
All
in
al
l
th
en,
th
e
l
att
er
hal
f
of
20
17
w
as
a
hugely
busy
time
for
Guild
Wars
2
,
so
what
better
way
to
celebrate
and
remember
it
than
with
th
e
GuildMag Annu
al 2017?
In
m
y
letter
for
last
year’s
Annual,
I
said
that
we
hoped
to
make
th
e
next
even
better
and
raise
even
more
for
a
charitable
cause.
It’s
therefore
with
great
pleasure
that
I’m
happy
to
announce
we’ve
don
e
just
that!
The
physical
edition
of
this
magazine
helped
us
raise
a
total
of
$500
USD
fo
r
WWF
th
is
time
around,
which
is
no
mean
feat!
Over
the
last
7
years
I’ve
witnessed
GuildMag
grow
from
a
fl
edglin
g
fansite
to
what’s
no
w
the
longest-serving
Guild
Wars
2
web-
site
still
operating,
with
readers
a
ll
around
the
world
who
h
elp
make
what
w
e
do
po
ssible.
S
o
here’s
to
each
and
every
one
o
f
you.
Whet
h
-
er
this
is
your
fi
rst
experience
with
one
of
our
magazines
or
y
our
twenty-
fi
rst,
I
sincerely
hope
you
enjoy
our
con
tent
an
d
con
tinue
t
o
support
us
as
we
move
into
2018
and b
eyond.
On
that
note,
I’d
like
to
extend
my
thanks
to
the
content
cr
eators
from
across
the
commu
nity
w
ho
have,
in
some
shape
or
anoth-
er,
contributed
to
this
magazine
alongside
our
regular
team
of
amazingly
talented
players.
You
’ll
fi
nd
a
list
of
our
p
artners
over
the
page,
b
ut
I’d
also
like
to
give
some
honourable
men
tions
to
the
followin
g
people
not
listed:
Tauz
–
As
our
senior
copyedi-
tor
and
IRL
friend,
you’ve
give
n
up
countless
hours
t
o
Guild-
Mag
over
the
years.
Thank
you
for
all
your
hard
work
on
this
issue
and
all
the
other
s!
Harper
–
The
friendliest
Romanian
swordsman
in
Guild
Wars
2
.
Thank
you
for
the
hundreds
of
screen-
shots
y
ou
contribu
ted!
Ponomous,
Calum
&
the
rest
of
our
r
aiders
–
There’s
too
many
of
you
to
list,
b
ut
thank
you
for
sticking
with
GuildMag
and
the
countless
hours
of
fun
!
So
with
all
that
said,
I
hop
e
you
enjoy
this
magazine.
Happy
reading!
EDITOR’S
LETTER
EDITOR-IN-CHIEF
Valiant
SENIOR COPYEDI
TOR
Tauz
SENIOR WRITE
R
Draxynn
ic
WRITE
RS
Starconspirator,
Vian de Bod
COP
YEDITORS
Kalabajooie, Talus
D
ESIGN
E
R
X
eroe
We’re loo
king for new
team
members!
Come join
our friend
ly team of
players: www
.guildmag.com/join
Welco
me to the 2017 edition of the GuildM
ag
Annua
l!
Proc
ee
d
s
fro
m this ye
ar’s
mag
azi
ne
ar
e
supporting the
wo
rk of WWF
-
a
gl
oba
l co
n
se
rvation charity.
Fro
m everyo
ne
at GuildM
ag,
t
ha
nk
you fo
r
your
support and we
hope you e
njoy
wha
t you’ll
fi
n
d
inside th
ese
pages!
THE TEAM
3
Editor
’
s Letter
|
GUILDMAG #21
A
@AgeNightroad
/agenightroad
OUR
PARTNERS
@AuroraPeachy
/auror
a_peachy
@ChroniclesTyria
chroniclesoftyria.c
om
@DragonSeasonCom
dragonseason.com
@gladomer
/gladomer
All
of
the
content
creators
listed
here
have
h
elped
contribute
to
this
year’s
GuildMag
Annual.
We’d
like
to
thank
each
and
every
one
of
them,
and
encourage
you
to check out their respective
channels!
@GuildLores
guildlores.tumblr.com
@JebDan
/
jebrounity
@mightyteapot
/mightyteapot
@MMOINKS
/mmoinks
@talkingskritt
/talkingskritt
@TekkitsWorkshop
/tekkitsworkshop
6
GUILDMAG #21
|
HISTORY -
The La
nd
of Elona
Revealed
The Land of Elo
na
revealed
BY
S
TA
RC
O
NSPI
RATOR
or hundreds of
years,
the
land
of
Elona
has
been
shrou
ded
in
mystery.
The
san
ds
of
the
Crystal
Desert,
the
sulfurous
wastes
of
the
Devastation
an
d
the
land
s
of
Vabbi
last
seen
in
the
o
riginal
game
have
once
again
been
opene
d
to
the
ranks
of
Tyrian
explorers.
For
those
wh
o
played
the
fi
rst
game,
returning
to
the
Land
of
t
he
Golden
Sun
has
brought
with
it
waves
of
nostalgia
and
giddin
ess,
albeit
with
a
(sometimes
starkly)
changed
landscape
under
Joko’s
reign.
While
Elona
has
been
sealed
aw
ay,
its
citizens
living
and
dying
at
the
whim
of
th
e
und
ead
king,
many
of
the
iconic
locations
from
Prophec
ies
and
Nightfall
have
undergone
some
transformations,
w
hilst
others
have
remained
somewhat
the
same.
In
th
is
special
edition
of
GuildMag,
we’re
going
to
reveal
the
extent
o
f
these
changes…
welcome
back
to
the
Elon
a
of old
!
F
Amnoon
Players
of
the
fi
rst
game
found
themselves
in
the
Crystal
Desert
as
they
followed
the
story
li
ne
of
GuildWars:
Prophecies
,
landing
at
A
mn
oon
Oasis
and
A
ugury
Rock.
Upon
returnin
g
in
Guild
Wars
2:
Path
of
Fire
,
we
also
fi
nd
ourselves in Amnoon, now
a
free
city.
Years
ago,
the
tiny
port
of
Amnoon
was
the
last
chance
people
had
to
secur
e
supplies
before
heading
into
the
Crystal
Desert.
Today,
Amnoon
has
gro
wn
in
to
a
large
port
city,
arguably
rivaling
Lion
’s
Arch
in
size
and
importance.
Quite
the
di
ff
erence a couple of centuries
make!
7
HISTORY - The Land of Elona Revealed
|
GUILDM
AG #21
Destiny’s
Gorge
When
leaving
the
oasis
in
the
years
before
Nigh
tfall,
adventures
would
have
come
upon
Destiny’s
Go
rge;
a
refreshing
source
of
water
for
th
ose
wh
o
travel
th
e
crystal
sands.
I
n
the
past,
this
lush
stretch
of
land
house
d
a
tribe
of
Losaru
centaurs,
and
although
the
land
is
still
verdant
nowadays,
there’s
no
sign
of
th
e
centaurs
who
once
lived
there.
Even
the
Zephyrites
who
also
on
ce
called
the
cli
ff
s
home
have
abandoned
their
city,
and
the
area has become h
ome to Elonian refu
gees.
8
GUILDMAG #21
|
HISTORY -
The La
nd
of Elona
Revealed
During
Prophecies
,
players
entered
the
Crystal
Desert
to
Ascend.
There,
we
met
the
ghosts
of
the
Elon
ian
s
wh
o
had
o
nce
tried
themselves.
On
e
of
their
lost
cities,
Elona
Reach,
ca
n
still
b
e
seen
today;
bleached
bones
once
kept
shipwrecks
company
in
the
ghost
town,
but
to
day
these
ruins
are
gone,
replaced
b
y
a
temple
dedicated
to Kormir
.
Completing
the
trials
of
Ascension
brought
the
Chosen
t
o
Augury
Rock,
where
inside
the
structure
they
faced
a
fi
na
l
trial
before
being
deemed
worthy
to
meet
th
e
dragon
Glint.
Current
players
of
Path
of
Fire
can
fi
nd
their
way
into
Augury
Rock
once
again
with
Follower
Kaidenna,
a
sylvari studying the ancient
Trials.
Elona Rea
ch
Augury Rock
9
HISTORY - The Land of Elona Revealed
|
GUILDM
AG #21
Palawa
Joko’s
palace
was
already
centuries
old
during
the
story
of
Nightfall
when
players
fi
rst
came
across
it.
From
the
Bone
Pa
lace,
Joko
consolidated
his
power
,
rallying
his
undead
army
to
fi
ght
against
fi
rst
Abbadon’s
forces
and
later
the
Elon
ian
s.
The
Bon
e
Palace of today has certainly grown in
magn
i
fi
cence…
The Bone Palace
10
GUILDMAG #21
|
HISTORY - The Land of Elo
na R
evea
led
The
lake
called
the
Mirror
of
Lyss
was
believe
d
to
b
e
made
by
Lyssa
herself,
and
played
h
ost
to
a
fl
oating
cathedral
dedicated
to
the
goddess.
The
Sun
spear
heroes
once
defeated
a
powerful
demon
o
f
Ab
ad
don
that
was
summoned
here
to
desecrate
this
place,
but
no
t
before
the
slaughter
of
the
priestesses
there
-
an
act
t
ha
t
resulted
in
the
def
ection
o
f
General
Morgahn
of
Ko
urna
to the Sunsp
ears.
When
Abbadon
rose
u
p
against
the
other
gods,
they
struck
him
down
and
imprisoned
him
here,
creating
the
Real
m
of
Torment.
The
surrounding
land
has
been
malignant
ever
since,
twisted
by
the
fallen
god’s
presence.
During
the
events
of
Nightfall
,
the
warmarshal Varesh
Ossa
opened
a
gateway
to
the
Realm
of
Torment
in
her
attempt
to
free
Abbadon, and for centuries the vortex h
as remain
ed
intact. Now Balthazar’s minio
ns, the Forged, po
ur from it.
Mirror of Lyss
Mouth of Torment
11
HISTORY - The Land of Elona Revealed
|
GUILDM
AG #21
The
main
party
destination
in
Elona,
the
Garden
of
Seborhin
was
where
the
Su
nspear
h
eroes
fi
rst
met
the
princes
of
Vabbi
during
Nightfall,
and
later
returned
to
cleanse
the
garden
from
A
baddon’
s
in
fl
u
ence.
Having
narrowly
avoided
Branding,
the
celebration
con
ti
nues
despite the threat of Branded
an
d Forged.
Garden of Se
bhorin
14
GUILDMAG #21
|
EDITORIAL - Looking Back on the Path
hen
it
comes
to
Pa
th
of
Fire
,
the
second
Guild
Wars
2
expan
sion,
there
were
q
uite
a
few
expectations
stemming
fr
om
it
s
predecessor
Heart
of
Thorns
,
such
as
a
stronger
story,
less
of
a
mas-
tery
treadmill
to
do
said
story,
and
access
to
the
map
regardless
of
its
meta
event
progress
to
name
just
a
few.
In
this
editorial
for
Gu
ildMag,
I
want
to
look
a
t
each
of
th
e
features
introduced
with
PoF
and
examine
how
they
felt
at
release,
and
how
well
th
e
expansion
is
performing
a
few mon
ths dow
n the road.
The
main
attraction
of
any
expa
n-
sion
is
the
story,
and
Guild
Wars
2
’s
story
has
been
gradually
getting
better
an
d
better
over
time,
care-
fully
weaving
the
tale
of
our
char-
acters
and
their
companions.
In
my
opinion,
PoF
’s
story
is
th
e
best
Guild
Wars
2
narrative
told
so
far,
which
I
believe
is
mainly
due
to
the
focus
o
n
character
development,
especially
for
our
own
character,
which
is
somethin
g
I’ve
never
really
felt
before
in
previous
Living
World
seasons
or
th
e
HoT
story.
In
PoF
,
the
story
en
counters
themselves
are
more
interesting
with
better
mechanics
to
make
th
e
instances
and
fi
ghts
more
engaging,
which
is
something
I
totally
approve
of.
As
we
progress
thro
ugh
the
story
we
learn
quite
a
few
things,
inclu
ding
answers
to
the
older
burning
ques-
tions
like
why
the
gods
left
Tyria
or
what
R
ytlock
did
i
n
the
Mists.
Spea
k
-
ing
of
Rytlock,
the
main
NPC
charac-
ters
that
join
us
in
our
adventures
in
the
desert
are
himself,
Canach
and
Kasmeer.
Ou
t
of
these
three
charac
ters,
I
was
most
interest
ed
in
Kasmeer
because
there
was
very
little
character
development
for
her
in
Livin
g
World
Season
Three
where
here
she
had
to
d
eal
with
the
huge
task
of
facing
down
one
of
h
e
r
gods.
As
a
strong
believer
in
the
Six,
Kas-
meer
has
a
lot
of
internal
turmoil
about
what
she
shou
ld
d
o
and
it
was
interesting
to
see
th
e
steps
taken
to
d
isplay
how
she
confronts
th
is.
In
Act
One
she’s
still
in
disb
elief
that
Balthazar
gave
up
on
Tyria,
but
as
the
story
progresses
her
resolve
grows
after
witnessing
th
e
p
ower
of
the
fallen
god and his p
lan
for all of Tyria.
While
I’m
on
the
topic
of
charac-
ters
from
the
story,
one
character
that
I
found
very
compelling
was
Vlast,
another
o
ff
spring
of
Glint
and
Aurene’s
older
siblin
g.
Vlast
sou
ght
to
ful
fi
ll
the
duty
that
h
is
mother
gave
him,
but
ultimately
felt
the
weight
of
that
responsibility
ver
y
heavily
and
grew
more
frustrated
with
his
situation
as
time
w
ent
on
,
in
part
due
t
o
his
discon
nect
from
his
caretakers
and
the
races
he
was
defending.
It
seems
like
he
was
fi
gh
t
-
ing
a
lo
sing
battle
as
he
constantly
fended
o
ff
h
ordes
of
Branded,
and
eventually
Balthazar
and
the
Forged
,
but
his
sense
of
duty
outw
eighed
his
perso
nal
feelings.
That
struggle
to
en
dure
and
keep
fi
ghting
was
what
made
Vlast
so
compelling
a
s
a
charac
ter.
As
w
e
transition
through
th
e
story,
we
adventu
re
through
the
beauti-
ful
maps
that
make
up
the
Crystal
Desert.
Each
of
these
la
rge
maps
are
uniq
ue
in
their
own
right,
wh
ile
retaining
the
desert
theme
and
nostalgia
from
the
original
Guild
Wars
trilogy.
A
sense
o
f
explo-
ration
is
brou
ght
back
as
you
take
di
ff
erent
p
ath
s
to
un
lock
more
of
the
map,
or
try
to
fi
nd
interesting
location
s,
wh
ich
is
made
possible
due
to
meta
event
progress
not
being
map-wide
like
in
Heart
of
Thorns
,
but
instead
focu
sed
into
sections
of
the
map.
One
of
the
issues
in
Hea
rt
of
Thorns
was
that
some
of
the
h
ero
points
were
not
soloable
-
something
recti
fi
ed
in
PoF
so
you
can
un
lock
elite
special-
izations
at
you
r
leisure.
You
cou
ld
say
ArenaNet
went
b
ack
to
their
roots
in
terms
of
the
maps,
taking
inspiration
from
c
or
e
T
yrian
m
aps
that
have
meta
events
and
hero
points
in
a
very
similar
fashion
to
Look
ing Back
On The Path
BY
AGE
N
I
GHTROAD
W
PoF’s
story
is
the
best
Guild
Wars
2
narrative
told
so
far
[.
.
.]
mainly
du
e
to
the
focus
on
characte
r
development
.
“
15
Nunc tempor luctus interdum
|
GUILDMAG #99
16
GUILDMAG #21
|
EDITORIAL - Looking Back on the Path
what
can
be
seen
in
Path
of
Fire
.
The
PoF
meta
events,
with
the
pos-
sible
exception
of
th
e
casino
coins
in
the
Crystal
Oasis,
don
’t
seem
as
lucrative
reward-wise
and
probably
need
to
be
looked
at
down
the
road
;
yet
the
map
introduced
with
Living
World
Season
4
in
N
ovem
b
e
r
seem
s
to
show
that
ArenaNet
understands
this
point
and
can
provide
smaller
meta events with
good rewards.
While
I’m
o
n
the
subject
o
f
the
map
s
and
rewards,
I
should
cover
boun-
ties
a
s
well.
Boun
ties
are
a
bit
of
a
nostalgic
feature
from
the
or
iginal
Guild
Wars
,
replicating
the
feature
of
a
bounty
board
fi
lled
with
vari-
ous
bosses
available
to
take
down
for
a
reward.
What’s
pretty
gr
eat
about
b
ounties
in
PoF
is
that
you
do
n
ot
need
to
go
pick
u
p
a
b
ounty
from
the
board
to
earn
credit
for
a
kill;
instead,
you
can
random
ly
join
one
in
progress
and
receive
full
rewards.
The
fi
ghts
themselves
are
good
because
they
h
ave
engaging
mechanics
where
you
h
ave
to
pay
attention
in
order
t
o
do
damage
or
even
survive.
For
example,
on
e
mechanic
is
t
ha
t
t
h
ere
is
a
blue
a
ur
a
that
requires
players
to
be
standin
g
in
it
in
order
to
do
damage
,
with
thi
s
aura
fl
uctuating
between
being
a
ring
for
range
damage
and
a
circle
for
melee
damage.
Kills
reward
a
speci
fi
c
currency
that
can
b
e
trad-
ed
into
an
NPC
that
sells
Funerary
armor
and
weapons
(which
are
fan-
tastic
by
the
way),
b
ut
each
armor
piece
or
weapon
is
only
purchasabl
e
after
completing
its
related
achieve-
ment.
It
seems
w
here
bou
nty
rewards
are
concerned,
ArenaNet
wants
this
activity
to
be
the
reward
system in the long-
term.
To
many
people’s
amusement,
mounts
were
introduced
with
Path
of
Fire
through
the
mastery
system
established
in
the
previou
s
expan-
sion.
There
are
currently
on
ly
fi
ve
mounts
a
player
can
obtain,
bu
t
the
twist
is
that
each
has
its
own
strengths
and
weaknesses
for
trav-
elling
across
the
terrain;
for
exam-
ple
the
raptor
is
the
fastest
land
mount,
while
the
springer
is
the
bes
t
vertical
mount
and
the
skimmer
is
the
be
s
t
for
t
raversing
across
s
u
lfur
,
quicksand
and
water.
Mounts
are
a
lot
of
fu
n
to
u
se,
especially
in
core
Tyria,
but
on
e
small
caveat
is
that
the
base
mount
skins
only
have
one
dye
channel
wh
ile
the
oth
er
mount
skins,
which
can
cu
rrently
only
b
e
obtained
in
the
gem
store,
have
more
dye
o
ptions.
Lookin
g
back
at
HoT
and
gliders,
the
only
gliders
n
ot
tied
to
the
gem
store
are
the
legen
d
-
ary
ones
via
PvP,
WvW
and
fractals,
which
does
raise
the
question
if
Ar
e-
naNet
will
introduce
an
interesting
reward
system
to
get
any
in-game
obtainable
mount
skins
like
the
leg-
endary gliders.
I’ve
brie
fl
y
touch
ed
on
elite
special-
izations
being
easier
to
get
in
PoF
due
to
the
hero
points
b
eing
solo-
able,
but
it’s
worth
comparin
g
them
to
the
ones
w
e
got
in
HoT
.
The
Heart
of
Thorns
elit
e
specs
were
straight
up
power
boosts
in
one
respect
or
another,
bu
t
it
seems
ArenaNet
wanted
those
in
PoF
t
o
have
more
of
a
niche
roll.
For
example,
the
w
a
r
-
rior’s
new
elite
specialization,
the
spellbreaker,
is
best
played
in
PvP.
Not
to
say
t
hat
some
PoF
elite
specs
can’t
be
played
in
multipl
e
ga
me
modes,
but
for
the
most
part
there’
s
a
clear
place
where
they
excel.
As
time
has
gone
on
after
release,
it’s
become
apparent
that
some
elite
specs
have
a
few
problems
fi
n
ding
any
means
of
use
in
other
parts
of
the
ga
me.
I
n
PvP,
the
HoT
elite
specialization
herald
is
the
more
viable
op
tion
for
revenant
players
over
its
PoF
counterpart
renegade,
which
has
seen
very
little
to
n
o
use
in
the
mode
-
contrastingly,
condi-
tion
renegade
builds
are
currently
popular
amongst
many
raiders.
It’s
17
EDITORIAL - Looking Back on the Path
|
GUILDMAG #21
important
to
n
ote
that
HoT
had
an
issue
like
this
with
a
few
of
th
e
elite
specs
on
its
release
as
well,
an
d
balance
patches
seemed
to
make
things
better
in
the
en
d,
allowing
each
HoT
elite
spec
t
o
be
viable
in
each
mode
to
some
extent.
I
expect
this
trend
to
fo
llow
suit
w
ith
Path
of
Fire
,
although
players
might
have
to
wait
a
considerable
amount
of
time
for
that
to
happen
which
is
not
ideal
.
This
isn’t
to
say
all
elite
specs
shoul
d
be
great
in
every
mode,
but
they
should
be
viable
to
a
decent
exten
t
because
not
every
player
will
h
ave
every
expansion
and
therefore
will
not
have
access
t
o
every
elite
spec
for
their
profession
.
Goin
g
back
to
my
renegade
example,
if
a
player
wanted
to
play
revenant
in
PvP
but
only
had
PoF
,
said
player
would
hav
e
a really hard time.
There
were
qu
ite
a
few
features
added
with
Path
of
Fire
but
on
e
new
item
that
could
be
a
bit
o
verlooked
is
the
new
guild
hall
Wind
swept
Haven,
which
is
one
of
the
most
detailed
guild
halls
out
of
the
cur-
rent
three
available.
Sadly,
outside
of
the
eye
candy
value
and
some
new
scribing
recipes,
not
much
has
changed
in
terms
of
gu
ilds
or
guild
halls.
How
about
the
other
parts
of
the
game
that
PoF
did
not
impact
beyon
d
elite
spe-
cializations,
such
as
Wv
W,
PvP,
raid
s
and
fractals
which
are
on
their
ow
n
release
schedule?
It
was
pain
fully
apparent
with
Heart
of
Thorns
th
at
a
majority
of
WvW
players
did
not
like
the
Desert
Borderlands
and
much
p
refered
th
e
layout
of
the
Alpin
e
Borderland
s;
in
the
same
vein,
a
majority
of
PvP
players
did
not
like
Stronghold
and
prefered
the
style
of
Con
quest.
Are-
naNet
took
the
safer
approach
by
not
havin
g
expansion
content
for
those
modes,
and
instead
probed
the
commun
ity
for
PvP
and
WvW
features
they
w
ould
like
to
see
and
iterated
on
that
feedback
accord
-
ingly.
The
PvP
and
W
vW
devs
had
some
new
forum
threads
go
up
in
early
December
askin
g
players
for
some
feedback
o
r
a
nswering
fr
e-
quently
asked
questions,
so
it’s
very
likely
that
we’ll
something
signi
fi
-
cant
about
WvW
or
PvP
in
the
early
months
of
2018.
Wh
en
it
comes
to
raids
and
fractals,
the
fi
fth
raid
wing
Hall
of
Chains
and
the
new
fractal
Twilight
Oasis
were
released
a
t
the
end
of
November
2017
and
it
seem
s
those
mod
es
will
be
on
a
fairly
consistent
release
schedule,
which
might
be
throw
n
o
ff
at
times
du
e
to
another
expansion.
If
you
h
aven
’t
yet,
make
sure
you
read
MMOINKS’
impressions
o
f
the
la
test
raid
o
n
page 40.
Perhaps
the
biggest
weakn
ess
of
Path
of
Fire
is
in
its
ability
to
hold
players
in
the
maps
for
the
long
term,
because
currently
it
does
not
feel
like
there
is
much
to
do
even
if
that
might
not
be
the
case.
I
f
Heart
o
f
Thorns
has
shown
anything
in
terms
of
sticking
potential,
it’s
generally
rewards
via
the
meta
events.
Grant-
ed,
there
was
a
rework
to
improve
these
rewards
in
HoT
,
but
rewards
are
what
make
players
come
back,
whether
that
be
meta
events
or
farming
currency
for
a
legendary
.
In
the
November
patch,
ArenaNet
did
add
an
alternate
way
to
make
second
generation
legendaries
via
the
Gift
of
Desert
Mast
ery,
which
requires
players
to
go
back
t
o
the
PoF
maps.
Outside
of
the
issues
I
’ve
out-
lined
in
this
arti-
cle,
Path
of
Fire
is
a
fairly
good
ex
pansion,
providin
g
players
with
a
much
stronger
sto-
ryline,
a
sense
of
exploration
in
the
Crystal
Desert
maps,
challenging
bounties
and
a
twist
to
mou
nts
th
at
make
them
enjoyable
to
use
beyon
d
a means of simple transportation
.
Where
bounty
rewards
are
concerned,
Are-
naNet
wants
this
activity
t
o
be
the
reward
system
in
th
e
long-term
.
“
28
GUILDMAG #21
|
LORE - The History of the Su
nspe
a
rs
espite
the
tragedies
of
recent
events,
there
have
also
been
opp
or-
tunities;
th
e
openin
g
u
p
of
the
lands
of
Elona,
and
hence
the
opportu
nity
t
o
study
them,
that
h
as
not
been
availab
le
since
the
con-
quest
of
the
region
by
Palawa
Joko
centuries
ago.
With
this
opportunity
,
however,
comes
a
dilemma:
should
the
organisations
of
northern
Tyria,
including
our
own
Priory,
ou
tward
ly
cooperate
with
the
lich
king,
despite
all
of
the
risks
that
such
cooperatio
n
would
en
tail?
Or
sh
ould
we
throw
our
support
behind
the
factions
tha
t
oppo
se
him,
in
h
opes
of
bringing
him
down
an
d
earning
th
e
ability
to
visit
and
study
the
region
with
out
his
restrictions
and
censorship
of
the truth?
In
making
such
a
d
ecision,
it
behooves
us
to
familiarise
ourselve
s
as
much
a
s
possible
with
th
e
histo-
ries
and
activities
of
the
organ
isa
-
tions
and
individuals
in
qu
estion.
While
Palawa
Joko’s
true
origins
remain
a
mystery
-
probably
largely
due
to
his
own
e
ff
orts
at
obfu
sca-
tion
-
I
believe
that
w
e
do
have
the
pieces
to
put
together
to
u
nder-
stand
one
o
f
the
organisations
that
sta
nd
s
against
h
i
m:
t
he
r
e
mn
a
nts
o
f
the Order
o
f the Su
nspears.
The
organisation
known
as
the
Sun-
spears
was
formed
by
Queen
Nadi-
jeh
o
f
the
Primeval
Dynasty
as
the
Sunspear
Guard,
actin
g
as
the
royal
protectors
of
the
Primeval
Dynasty.
Despite
their
connections
with
the
Primeval
Kings
a
nd
Queens,
most
of
the
Sunspear
Guard
were
not
interred
i
n
the
Tomb
of
the
Primeva
l
Kings,
but
instead
were
buried
in
a
series
of
crypts
south
of
Fahru
nar,
the
ancien
t
Istanian
capital,
in
the
region
that
would
later
be
know
n
as
Lahten
da
Bogs.
Even
the
most
ancient
of
the
Sunspears,
however,
have
shown
a
reluctan
ce
to
pass
easily
into
the
Un
derworld
-
some
of
their
spirits
remain
and
could
be
invoked
by
their
living
successors
as
late
as
1078
AE,
while
others
mani-
fest
in
the
Tomb
of
Primeval
Kin
gs
as
ghostly
gu
ardians
of
th
e
crypts
of
their
monarchs.
When
the
Prime-
val
Dynasty
was
brought
t
o
an
end
by
the
Scarab
Plague,
as
the
living
Sunspears
evacuated
and
sealed
o
ff
a
ff
ected
settlements,
yet
mor
e
ghostly
Sunspears
appeared
t
o
take
up
an
eternal
vigil,
preventing
the
living
from
gaining
access
to
the
city
and
thus
protecting
the
dangero
us
artifacts
of
Abaddon
beneath
the
city.
With
the
fall
of
unifi
ed
governan
ce
The Sunspear G
ua
r
d
D
The History of
the Sunspears
Being
a
transcript
of
a
lecture
by
Scholar
Eleanor
Draxynnus
in
the
Season
of
the Scion in the year
1330
AE.
BY
DRAXYNN
IC
29
LORE - The History of the Sunspea
rs
|
GUILDMAG #2
1
of
Elona,
the
survivors
of
the
Sun-
spear
Guard
were
left
w
ithout
a
mandate.
Un
der
the
leadership
of
Sogolon
the
Prot
ector,
they
reformed
into
the
Order
of
the
Sun
-
spears,
an
independent
order
th
at
sought
t
o
protect
Elon
a
as
a
w
hole
from
threats
both
internal
and
external,
while
remaining
above
the
politics
of
the
various
nation-states
that
arose
in
the
vacu
um
left
by
the
fallen
dynasties.
To
this
end,
with
the
resettlement
of
eastern
Ista
n,
the
Sunspears
established
a
n
ew
headquarters
in
the
Plains
of
Jarin
near
the
growing
port-city
of
Kama-
dan.
It
was
from
here
that
the
Orde
r
took
on
new
missions,
fi
ghting
alongside
Turai
Oss
a
against
Palaw
a
Joko’s
fi
rst
invasion,
and
protectin
g
the
people
of
Elona
against
threats
such
a
s
harpies,
corsairs,
skale,
and
the
h
ighly
aggressive
Elonian
h
ylek
know
n as heket.
Their
greatest
test,
however,
would
come
with
the
o
nset
of
Nightfall
in
1075 AE.
What
began
a
s
a
fi
ght
again
st
an
upsurge
of
corsair
activity
lead
to
the
discovery
of
a
conspiracy
by
Warmarshal
Varesh
Ossa
of
Kourna
to
destabilise
Istan,
granting
her
the
opportunity
to
raid
Fahru
nar
for
artifacts
of
the
fallen
god
Abaddon
in
an
e
ff
ort
t
o
return
him
t
o
Tyria.
In
response,
Spearmarshal
Kormir
rallied
the
Sunspears,
along
w
ith
the
navy
o
f
Istan
an
d
veterans
of
the
fi
gh
ting
in
Cantha
and
Kryta,
in
order
t
o
launch
an
invasion
of
Kourna
aimed
at
endin
g
Varesh
Ossa’s
schemes.
A
t
fi
rst,
the
Su
n-
spear
assault
made
good
progress,
reaching
the
Plaza
of
the
Five
Gods
at
the
heart
of
the
island
fortress
of
Gandara.
But
they
were
to
o
slow:
as
they
arrived,
Varesh
completed
a
ritual
to
summon
demons
that
tore
the
heart
out
of
the
Sunspear
army.
The
survivors
sca
ttered
into
the
wilderness
of
Kourna,
while
Kormir
herself
was
captured
and
blinded
b
y
the summo
ned creatures.
Led
by
the
S
unspear
strategist
Dunkoro
and
a
Sunsp
ear
o
ffi
cer
whose
name
has
been
lo
st
to
histo-
ry,
the
surviving
Sunspears
rallied,
forming
an
insurgency
from
a
hid-
den
sanctuary
near
th
e
village
of
Ronjok.
From
here,
the
Sunspea
rs
were
able
to
rescue
many
of
th
e
prisoners
that
h
ad
been
captured
by
the
Kournans,
including
Kormir
herself
-
although
her
contact
with
Abadd
on’s
demon
s
wou
ld
soon
cause
her
to
be
pulled
in
to
the
Realm
of
Torment.
When
Va
resh
Ossa
moved
into
Vabbi
and
then
th
e
Desolation,
the
Sunspears
followed,
doing
what
they
cou
ld
to
protect
Vabbi
from
Varesh’s
Margonite
followers
and
fi
nally
cornerin
g
her
at
the
Mouth
of
Torment.
Desp
ite
the
warmarshal’s
death,
the
battle
triggered
the
open
ing
of
th
e
M
outh
of
Torment,
granting
th
e
band
o
f
Sun
spea
rs
res
p
onsible
the
oppo
rtu-
nity
to
push
forward
into
the
Realm
of
Torment
where
they
would
fi
n
d
Kormir
once
again.
With
the
aid
of
Sunspear
ghosts
rallied
by
Kormir
within
the
Realm,
and
the
Forgotten
custodians
that
survived
within
that
plane,
a
small
band
of
Sunspears
and
their
allies
were
able
to
push
deep
into
Torment
and
slay
Abad-
don,
paving
the
way
for
Kormir’s
ascension in his
place.
Yet
with
this
victory
came
the
seeds
of their o
wn destruction
.
In
order
to
pursue
V
aresh
Ossa
acr
o
s
s
the
otherwise
impassible
su
l
-
phurous
wastes
of
th
e
Desolation,
the
Sunspears
released
Joko
from
his
priso
n
in
exchange
for
a
means
of
passage
and
the
assistance
of
his
A
wakened
armies
against
Varesh’s
forces.
As
part
of
the
arrangement,
the
S
unspears
and
the
Order
of
Whispers
demanded
that
Joko
revea
l
the
route
of
his
surprise
attack
against
Vabbi
two
cen
turies
before,
which
he
readily
d
id.
The
n
ext
time
his
b
id
for
conq
uest
wou
ld
come,
it
wou
ld be
b
y another means…
Instead
of
a
direct
assault,
J
oko
diverted
the
fl
ow
of
the
Elon
River,
leaving
the
people
of
Kourna
drought-stricken.
Withou
t
the
mili-
tary
strength
of
Kourna,
the
people
of
Elona
were
helpless
t
o
resist
his
demands,
amongst
which
were
the
destruction
of
the
Order
of
the
Sun-
spears
-
Joko
made
it
illegal
for
any-
one
t
o
own
a
spear,
and
demanded
that
the
Sunspears
be
turned
over
to
him.
Some
such
Sunsp
ears
were
converted
to
h
is
cause,
forming
the
Mordan
t
Crescent.
Others
formed
an
in
surgency,
opposing
his
forces
from
hidden
pla
ces
in
the
desert
o
r
speaking
out
against
him
and
his
h
istorical
“revisions”.
Aga
i
nst the M
ad
G
od
The Fa
l
l (and Rise?)
o
f
the Sunspears
30
GUILDMAG #21
|
LORE - The History of the Su
nspe
a
rs
Of
special
note
is
the
last
Spearmar-
shal
of
the
Order,
Princess
Tahlko-
ra.
The
daughter
of
Prince
Meht
u
of
Vabbi,
keeper
of
the
libraries
a
t
Chokhin
(sin
ce
burned
by
Palawa
Joko),
Tahlkora
was
among
the
band
wh
o
freed
Joko
an
d
defeated
Abaddon.
Because
of
this,
at
lea
st
at
fi
rst,
Joko
was
afra
id
to
simply
kill
Spearm
arshal
Tahlkora
lest
she
become
a
martyr.
Instead,
Joko
resorted
to
maiming
her
as
she
spoke
out
against
him,
tak-
ing
h
er
tongue
so
she
cou
ld
not
speak,
and
taking
her
ey
es
so
she
could
not
write.
E
ven
deaf
and
mute,
however,
Tahlkora
was
too
potent
a
symbol
for
Joko
to
allow
to
remain.
In
the
end,
he
conclu
ded
that
she
was
just
as
dangerou
s
as
a
living
symb
ol
as
a
potential
martyr
and
decided
to
kill
her,
hopin
g
that
she
could
be
A
wakened
and
becom
e
a
tool
to
legitimise
h
is
rule
rather
than
a
symbol
to
opp
ose
it.
Mirac-
ulously,
even
this
failed
as
so
me-
how
Tahlkora
retain
ed
her
ow
n
w
ill
after
her
death
and
reanimation.
In
response,
Joko
took
back
her
animat
-
ing
force
and
left
her
to
lie
impoten
t
-
ly
in
the
mountain
s
near
Vehtend
i.
In
the
centuries
since,
the
Order
of
the
Sunspears
have
continued
to
d
windle.
Some
few
remain,
but
explorers
in
the
desert
are
probably
more
likely
to
encou
nter
the
Mor-
dant
Crescent
or
the
ghost
o
f
a
dea
d
Sunspear
than
a
living
Sunspear
tha
t
holds
true
to
the
ideals
of
the
Order
.
R
umour
has
it,
though,
that
this
ma
y
be
changing
-
that
the
Sun
spears
have
taken
advantage
of
Joko’s
recent
absence
an
d
established
a
new
sanctuary
east
of
the
Brand,
having
somehow
tamed
gri
ff
ons
as
mounts
to
fl
y
them
across
the
Brand
t
o
stri
ke
at
Joko’s
empi
re
w
ith
impunity.
If
this
is
true,
then
Joko
’s
rule
might
fi
nd
itself
increasin
gly
imperilled
by
a
rebellion
th
at
h
e
is
unable
to
put
down
at
its
sou
rce.
After
all,
Varesh’s
defeat
has
sho
wn
what
even
a
small
number
of
Sun-
spears
can
do
against
greater
num-
bers
as
long
as
their
base
is
secu
re,
and
in
time
the
Branding
of
eastern
Vabbi
may
prove
to
b
e
a
b
lessing
in
dis
guise,
an
opportunity
for
those
seeking the liberation of Elon
a.
After
the
original
delivery
of
this
lecture,
reports
began
to
arrive
of
a
revolution
in
Istan,
led
by
t
he
Dragonslayer
and
a
newly
appo
inted
Spearmar
-
shal, apparently th
e
fi
rst since Joko’s
conquest.
A
rc
h
ivi
s
t’
s
note
31
EDITORIAL - Thrifty Threads: Path of Fire
|
GUILDMAG #21
Thrifty
Threads
Path
of
Fire
ail,
heroes
and
adventurers!
Are
you
ready
for
a
satisfyingly
sandy
and
masterfully
mummi
fi
ed
Thrifty
Threads?
I
know
I
am!
This
edition
isn’t
abo
ut
a
con
ceptual
idea
for
an
o
ut
fi
t;
instead,
I
wanted
to
go
over
all
the
brand
new
armour
sets
av
ailable
with
the
release
of
the
Path
of
Fire
expansion.
The
new
armou
r
sets
are
truly
magni
fi
cent;
I’m
just
blown
away
at
the
level
of
artistry
put
into
each
piece,
and
each
set
of
armour
is
so
varied
a
s
well.
You
can
venture
the
treacherous
dunes
in
yo
ur
Elonian
or
S
pearm
a
r
shal
a
pparel,
o
r
as
mummi
fi
ed
royalty
ready
to
take
back
the
lan
d,
adorned
in
Funerary
armour!
On
th
e
other
hand,
why
not
combat
the
Forged
in
pro
per
Warbeast
armour?
Or
hunt
down
the
Crystal
Desert’s
most
fearsome
foes
in
bounty
hunter
attire?
Path
of
Fire
gives
you
many
opportunities
t
o
mix and match
a million times over!
Embarking
on
an
adventure
to
such
a
place
as
the
Elonian
Desert
requires
the
right
get-up,
so
who
better
to
have
as
a
fashion
con
sultant
than
the
Elonians?
They
have
con
quered
the
desert
for
hu
ndreds
of
years,
and
in
doin
g
so
have
made
th
e
perfect
out
fi
ts
t
o
wear
for
an
y
of
your
adventuring
needs!
They
’ve
created
the
perfect
blen
d
o
f
loose
fabric
and
adorn
ments
while
keepin
g
you
protected
against
whatever
lurks
b
eyond
the
d
unes.
But
it
d
oesn’t
stop
there;
the
Order
of
the
Sunspears
h
ave
upgraded
to
an
even
fancier,
fl
ashier
statement
piece!
If
you’re
lookin
g
to
complete
your
fashion-forward
desert
look,
then
look
no
further:
the
Elon
ian
and
Spearmarshal
out
fi
ts
provide
the perfect so
lution.
BY
XEROE
H
32
GUILDMAG #21
|
EDITORIAL - Thrifty Threads
: Path of
Fire
Out
of
all
the
n
ew
armou
r
sets,
Elonian
is
the
easiest
to
obtain.
Just
fi
nish
the
Path
o
f
Fire
story
and
alon
g
the
way
yo
u’ll
earn
all
3
armour
types
with
ease!
The
Sp
earmarshal
armour
isn’t
hard
to
get
either;
y
ou
can
choose
a
piece
after
the
fi
nal
PoF
mission.
Ou
tside
o
f
the
story,
you
can
learn
how
to
craft
it
from
various
heart
vendors
around
th
e
Elonian
Desert.
Tha
nkful
ly
they
aren
’t
t
oo
pri
cey
to
craf
t
ei
t
her
if
y
ou
n
ee
d
to
buy
t
he
mat
eri
al
s;
th
e
li
s
t
of
vendors
and
th
eir
l
ocations
are
to
the rig
ht.
Similar
to
the
Elonian
an
d
Spearmarshal
sets,
the
Funerary
set
combines
di
ff
erent
elemen
ts
to
make
it
a
n
artistic
yet
powerfu
l
looking
armo
ur
.
M
ummy
wrappings
,
and
armour
that
looks
very
pointy,
decorative
and
regal,
makes
you
turn
into
a
high
king
o
r
queen
ready
t
o
take
the
land
back
from
Joko
and
Balthazar!
Delvin
g
into
forbidden
ruin
s
and
u
nlocking
the
dead
royalty’s
secrets
comes
with
a
dangerous
downside,
bu
t
unlockin
g
those
secrets
brings
w
ith
it
th
e
Funerary
armour.
These
sets
were
worn
by
the
ancien
t
Primeval
kings
and
queens
of
Elona
-
a
perfect
d
i
s
guise
for
any
who
wish
to
travers
e
the
Crypt
of
the
Royal
K
ings
a
t
th
eir
leisure.
For
all
the
necromancer
s
out
there,
these
sets
provide
ample
opportunity
to
enhance
your
deathl
y
(
or
death-d
efying)
look!
Personally
I
know
I’ve
always
wanted
to
be
a
hig
h
fashion
mummy.
The
Funerary
armour
sets
require
you
to
complete
collection
achievements
per
armour
piece,
which
are
shown
o
n
the
righ
t.
After
you
have
fi
nish
ed
a
collection,
when
travelling
to
the
Tomb
of
Primeval
Kings
you
’ll
n
otice
a
vendor
wh
ich
will
let
y
o
u
purchase
the
piec
e
(s)
yo
u
have un
locked.
Adisa: Ustulate Barrens
Assistant Foreman Kofi
: Arid
Gladefields
Ebele: Elon River
lands
Follower Dawnwynn: Augury R
ock
Follower Xunn: Skyward
Reac
h
Groffmok: Aub
urn Hills
Mehmet: Free City of Amnoo
n
Skimmer Trainer
Ardra: Skimmer
Ranch
Stablemaster Unja: Stam
pede
Uplands
Tendaji: Diviner’s R
each
Veteran Choya Chief
: Brightwater
Inlet
Head: Washing th
e Brow
Shoulders
: R
ecitation of the Litany
of Deed
s
Chest: Glorify the Golden
Heart
Gloves: Exaltation of the
Guardians
Legs
: The Collection
of Tribute
Boots: Walk th
e Land
Elonian Ar
mour
Vendors
Fu
nery Armour
Achievemen
ts
33
EDITORIAL - Thrifty Threads: Path of Fire
|
GUILDMAG #21
The
bo
unty
system
introduced
in
Path
of
Fire
is
a
great
a
ddition
to
the
game,
and
what
better
way
to
celebrate
bou
nty
h
unting
than
with
its
very
own
out
fi
t!
The
nice
thing
about
the
Bounty
H
unter’s
armour
sets
is
their
ability
to
mix
and
match
w
ith
other
armour
pieces.
For
example,
armour
like
the
Primeval
heavy
set
or
the
Tribal
light
armour
set
work
very
well
with
a
combination
of
Bou
nty
H
unter’s
armour.
That’s
n
ot
to
say
the
Boun
ty
Hu
nter’s
sets
aren’t
great
on
their
own,
but
having
a
b
etter
opportu
nity
to
use
them
in
more
looks is
de
fi
nitely a h
uge ben
e
fi
t.
There
are
three
main
ways
t
o
acquire
pieces
from
the
Boun
ty
Hunter’s
set.
The
recipe
for
th
e
gloves,
legs
and
shoulders
are
sold
by
Priory
Historian
Elisa,
who
can
be
fou
nd
in
a
certain
Crystal
Desert
region,
changing
zones
on
a
weekly
basis.
Ley-Infused
S
an
d
can
h
elp
you
check
if
she’
s
in
you
r
zone,
or
alternatively
check
the
o
ffi
cial
wiki.
She
also
changes
her
deals
daily
and/or
weekly.
Meanwhile,
the
recipe
for
the
chest
is
rewa
rded
uncommon
ly
on
legendary
bou
nty
missions.
Finally
to
fi
nish
any
pieces
you
wanted
that
weren’t
listed,
there
is
a
Crystal
Desert
PvP
and
WvW
reward
track
for
you
to
work
towards!
The
fi
nal
armour
set
is
none
other
tha
n
th
e
man
iacal
ly
metal
War
beast
variety.
Armour
of
this
qua
lity
seemingly
makes
you
fi
t
right
into
Balthazar’s
Forged
army
ready
to
take
the
Crystal
Desert
by
storm
;
it
has
a
very
pointed,
yet
smooth
an
d
sleek,
design.
Something
I
found
similar
was
the
parts
of
the
Zodiac
armour
sets
that
blen
ded
well
w
ith
the
Warbeast
armour
-
so
there’s
room
for
experimentation!
Not
only
does
the
armou
r
have
a
semi-gloss
metal
fi
nish,
but
certain
pieces
like
the
heavy
shoulders
have
luminou
s
orbs
being
held
by
twisted
points
all
around.
Other
sets
have
that
same
orb
material
but
in-lined
in
parts
of
the
gloves
o
r
boots,
etc.
This
armou
r
gives
o
ff
a
very
futuristic
vibe,
especially
the
light
armour,
but
at
the
same
time
it
fi
ts
right
in
with
the
rest
of
the
game’s
aesthetic
wh
ilst
being
di
ff
erent
enough
t
o
make
a
name
for
itself.
Having
a
name
like
Warbeast
is
sure
to
turn
head
s
when you show o
ff
th
ese out
fi
ts.
Obtaining
this
armour
set
can
be
more
elusive
than
you
think.
All
in
all
,
you
get
the
pieces
through
craftin
g
;
to
get
the
recipes
you
have
to
defea
t
champion
Forged
to
obtain
Battere
d
Forged
Components,
so
really
it’s
your
lu
ck
in
RNG
and
prowess
on
the
Forged-
fi
lled
d
unes
that
will
see
you
with
y
our
own
masterfully
crafted
Warbeast
armour.
Good
luck!
RE: Durmand Priory Report: Rumors
of an an
cient spea
rmarshal prese
nc
e
in the Do
main
of Vabbi
Steward
Gixx,
If
I
ever
make
it
back
t
o
Priory
Hea
d
quarters,
I
’m
quittin
g.
I
mean
i
t
this
time.
Do
you
k
now
how
hot
i
t
is
in
Elon
a?
I
feel
like
I’
m
dying
.
Th
e
air
is
so
dry
and
yet
I
sweat
all
day.
I
sweat
through
my
clothes
faster
than
this
thrice-
cursed
heat
can
dry
them,
leaving
me
over
heated,
damp,
and
sticky
for
as
long
as
the
sun
is
in
the
sky.
Th
is
is
worse
than
that
time
you
sent
me
to
search
for
Quaggan
relics
o
ff
the
coast
of
Orr!
It’s
already
the
season
of
the
Colossus;
I
should
be
sitting
in
the
Priory
Library,
sipping
tea,
enjoying
the
snowfall…
but
no.
You
had
to
agree
with
me
when
I
suggested
an
investigation
into
the
rumors
surrounding
an
ancient
Elonian
spearmarshal.
You
k
now
I hate the heat. Now
I understand why
you left the room laughing
after
agreeing to fund
my
expedition.
Right.
On
to
business.
I
found
her.
It
wasn’t
easy;
I
had
to
travel
much
farther
southeast
than
original
research
suggested. Far
past
the
poisonous
sands
of
the Desolation,
to
the
very
ed
ges
of
the D
omain
of
V
a
bbi,
but
I
did
fi
nd her.
Or should
I say,
I found what’s left of her.
Tahlkora, daughter of Prince Mehtu the Wise, Guardian
of
the Great Library
of Chokhin, and
last
Spearmarshal
of the
Order of the Sunspears.
In
Amnoon, she’s
spoken
of
with great
regard.
She’s
a
folk
hero,
and
her
adventures
are
told
in
tales
around
the
fire. She
became what Palawa
Joko never wanted to turn her
into
- a
martyr
in the fight
against his rule.
Sh
e
was
b
orn
s
ome
time
arou
n
d e
i
ther
the
e
n
d
of
1057 AE
or
b
egi
nn
ing
o
f
1058 AE.
I’ve
not
been
a
ble
t
o
p
i
np
o
i
n
t
an
exact
date
as
of
yet*
due
to
the
realities
that
after
the
second
rise
of
Palawa
Joko
many
records
were
either
lost,
intentionally
destroyed,
or
worse
-
they
were
altered
t
o
re
fl
ect
Joko’s
propagandized
version
of
history.
She
was
born
into
nobility,
becoming
a
priestess
of
Lyssa
at
a
young
age.
Despite
her
sheltered
upbringing
-
or
perhaps
because
of
it
-
sh
e
ra
n
a
way
from
h
ome
s
hortly
a
fter
turning
18.
I
keep
h
earing
a
bout
her
desire
t
o
trave
l
the
world
and
live
a
grand
life
“like
the
great
adventurers
the
storytellers
spin
tales
a
bout.”
She
succeeded,
for
better or worse.
She
teamed
up
with a band
o
f
her
o
es and
fought against
the
corrupt
warmarshal
V
aresh
O
ssa, before
continuin
g
the
fi
ght
against
the
fallen
god
Abaddon
to
prevent
Nightfall.
During
this
time,
she
fell
in
love
with
another
member
of
the
traveling
party:
the
warrior
Koss
Dejarin
(see
‘Koss
on
Koss’
located
in
the
Special
Collections
section
of
the
Durmand
Priory
Library).
Upon
realizing
that
Koss
and
another
party
member,
Melonni,
were
i
n
love
with
each
other,
she
stepped
aside.
She
never
fell
i
n
love
again.
Maybe
she
just
didn’t
live
long
enough
to
have the chance.
PRIORY
From the o
ffice of
Kora Sangbrell
Department of
Lore
Steward
Gixx
Durmand Prio
ry Head
quarters
Lornar’s Pass
Shiverpeak Mountains
19
Colossus
1330
A
E